Monday, April 23, 2012

Thursday, April 19, 2012

Reflection

This week I made my textures, and began to test out the camera perspective...pretty productive.

Proposal

I propose a first person, yes first person, animation of being trapped inside of a dark room with "no way out out" and "never leave" slathered all over the walls.

I chose the "No way out" theme, I think the asylum feel goes along with it...creepy huh?

Monday, March 19, 2012

More Progress

Im posting every little bit of progress aren't I? I  know its a bit too fast sometimes

Goal

I plan to begin the dance animation (surprise I guess) and maybe spoof it up a little.

Thursday, March 15, 2012

Friday, March 2, 2012

Yup

| v           v|
| (.)          (.)
|vvvvvvvv|
|/\/\/\/\/\/\/\/\| GRRRRRRRR


Due to the unholy evil that is flash, it took m almost all of class to fix my imports

Thursday, February 23, 2012

Tuesday, February 21, 2012

Weekly Goal

I plan to finish my M32 model, and texture it; then I plan to get started back on my animation

Friday, February 10, 2012

Art Analysis

  I have chosen Jhonen Vasquez to analyze, the image above is "Gir" from a Short-lived yet popular series "Invader Zim". The art work itself is bright and distorted, with minimal shading, the coloring is mainly solid and untextured like most of Jhonen's work. The artist uses mainly solid lines, but with an angle that makes them almost 3-d. A better example of his style is this-------------------------------------------
You can see his distorted and yet detailed style of work, and see how he makes his foreground blend with the background. His scaling is interesting...to say the least, I chose this image because you can compare the characters to the "Skool" as you can see the secret agent ( left to the kid) would be at least 7ft high if he were not on those stairs, it's not that the characters are large; the buildings are just small. The lighting is consistent on the environment, but if you look closely the shading on the characters is near non-existent. I even attempted my own characters in hsi style, so if you want to see that just go to my blog.

Avatar Me

Im done making me in "Invader Zim" style

It does look a little funny though

Monday, February 6, 2012

Again Why Adobe?

Flash is irritating, so I'm taking a break from  it...REALLY IRRITATING!



(I'd rather not have to pay for a new monitor, because I was about ready to punch it)

Gir

I was bored ok

Week's Goal

Now that I have my sideways Norm, I can begin animating; but I have a plan to do a small side project :D

Thursday, February 2, 2012

Week's Progress

I created the Sideways norm, transfered the characters ( including the sideways ones) to flash, turned each of the parts into a separate layers, turned all those layers into symbols, and I made 80s guy look weird. So it would have to be a quite productive week :DDD 

Tuesday, January 31, 2012

PS Problem Fixed


Why Photoshop WHY!

Technology HATES ME!

Some...Issues

It would seem flash doesn't like my animation so it has a tenancy to recolor it and create floating pixels everywhere so yeah

Goals

By thursday I think I should have the characters completely separated and the parts renamed, if I'm done with those I will begin the first few seconds of the animation.

Friday, January 27, 2012

Wednesday, January 25, 2012

Weekly Goals

I plan on finishing my first character, and then start my second; if I'm lucky I may learn how to animate in flash on the way.

Monday, January 23, 2012

(WIP) New Pixel Guy

Way more detail here :D and he's stylish another :D

Starting over

I'm making a new;more detailed set of piel characters because my older ones obviously sucked...

My Goals 4 this Week

This week I plan to learn how to use flash, so I can animate my previously posted Pixel characters; I know they suck!

Thursday, January 19, 2012

Inspiration


My inspiration for this project originates in an indie game called terraria, and its only $10, so go check it out :D

Thursday, January 12, 2012

Playing with the Lighting :D

Breakdown

January:Sketch out the ideas, create and texture the models, start a test animation


February: Create the base animation's setup, start the base animation, or continue on the test animation

March: Finish the animation, and begin work on 2nd project ( Pricksels)

April: Finish the second animation

Friday, January 6, 2012

Minecraft Inspirational Images






The artist for all of these is Mojang, the company that created Minecraft

Wednesday, January 4, 2012

Idea 2

Another one of my brilliant ideas is a 2d flash animation, to be entitled "Pricksels" (An obvious play on words) I've had this Idea ringing around in my head, so I thought I would take the time to actually make this.


If it comes out well i may upload it to youtube...

Idea

I think I may create an animation, specifically a Minecraft animation. I chose this because the modeling would be easy, and minecraft is a very popular and fun game sooooo.... yeah.