Monday, April 23, 2012
Thursday, April 19, 2012
Reflection
This week I made my textures, and began to test out the camera perspective...pretty productive.
Proposal
I propose a first person, yes first person, animation of being trapped inside of a dark room with "no way out out" and "never leave" slathered all over the walls.
Tuesday, March 27, 2012
Monday, March 19, 2012
Friday, March 2, 2012
Yup
| v v|
| (.) (.)
|vvvvvvvv|
|/\/\/\/\/\/\/\/\| GRRRRRRRR
Due to the unholy evil that is flash, it took m almost all of class to fix my imports
| (.) (.)
|vvvvvvvv|
|/\/\/\/\/\/\/\/\| GRRRRRRRR
Due to the unholy evil that is flash, it took m almost all of class to fix my imports
Monday, February 27, 2012
Thursday, February 23, 2012
Breakdown REF
I am actually a month ahead of my breakdown, and next week I'm jumping back on to my original project...YAY M32!
Tuesday, February 21, 2012
Weekly Goal
I plan to finish my M32 model, and texture it; then I plan to get started back on my animation
Tuesday, February 14, 2012
Friday, February 10, 2012
Art Analysis
I have chosen Jhonen Vasquez to analyze, the image above is "Gir" from a Short-lived yet popular series "Invader Zim". The art work itself is bright and distorted, with minimal shading, the coloring is mainly solid and untextured like most of Jhonen's work. The artist uses mainly solid lines, but with an angle that makes them almost 3-d. A better example of his style is this-------------------------------------------
You can see his distorted and yet detailed style of work, and see how he makes his foreground blend with the background. His scaling is interesting...to say the least, I chose this image because you can compare the characters to the "Skool" as you can see the secret agent ( left to the kid) would be at least 7ft high if he were not on those stairs, it's not that the characters are large; the buildings are just small. The lighting is consistent on the environment, but if you look closely the shading on the characters is near non-existent. I even attempted my own characters in hsi style, so if you want to see that just go to my blog.
You can see his distorted and yet detailed style of work, and see how he makes his foreground blend with the background. His scaling is interesting...to say the least, I chose this image because you can compare the characters to the "Skool" as you can see the secret agent ( left to the kid) would be at least 7ft high if he were not on those stairs, it's not that the characters are large; the buildings are just small. The lighting is consistent on the environment, but if you look closely the shading on the characters is near non-existent. I even attempted my own characters in hsi style, so if you want to see that just go to my blog.
Monday, February 6, 2012
Again Why Adobe?
Flash is irritating, so I'm taking a break from it...REALLY IRRITATING!
(I'd rather not have to pay for a new monitor, because I was about ready to punch it)
(I'd rather not have to pay for a new monitor, because I was about ready to punch it)
Week's Goal
Now that I have my sideways Norm, I can begin animating; but I have a plan to do a small side project :D
Thursday, February 2, 2012
Week's Progress
I created the Sideways norm, transfered the characters ( including the sideways ones) to flash, turned each of the parts into a separate layers, turned all those layers into symbols, and I made 80s guy look weird. So it would have to be a quite productive week :DDD
Tuesday, January 31, 2012
Some...Issues
It would seem flash doesn't like my animation so it has a tenancy to recolor it and create floating pixels everywhere so yeah
Goals
By thursday I think I should have the characters completely separated and the parts renamed, if I'm done with those I will begin the first few seconds of the animation.
Friday, January 27, 2012
Weekly Goal
Well I got my characters done, but I still haven't found out how to animate in Flash or Photoshop
Wednesday, January 25, 2012
Weekly Goals
I plan on finishing my first character, and then start my second; if I'm lucky I may learn how to animate in flash on the way.
Monday, January 23, 2012
Starting over
I'm making a new;more detailed set of piel characters because my older ones obviously sucked...
My Goals 4 this Week
This week I plan to learn how to use flash, so I can animate my previously posted Pixel characters; I know they suck!
Thursday, January 19, 2012
Inspiration
Tuesday, January 17, 2012
Thursday, January 12, 2012
Breakdown
January:Sketch out the ideas, create and texture the models, start a test animation
February: Create the base animation's setup, start the base animation, or continue on the test animation
March: Finish the animation, and begin work on 2nd project ( Pricksels)
April: Finish the second animation
February: Create the base animation's setup, start the base animation, or continue on the test animation
March: Finish the animation, and begin work on 2nd project ( Pricksels)
April: Finish the second animation
Tuesday, January 10, 2012
Friday, January 6, 2012
Wednesday, January 4, 2012
Idea 2
Another one of my brilliant ideas is a 2d flash animation, to be entitled "Pricksels" (An obvious play on words) I've had this Idea ringing around in my head, so I thought I would take the time to actually make this.
If it comes out well i may upload it to youtube...
If it comes out well i may upload it to youtube...
Idea
I think I may create an animation, specifically a Minecraft animation. I chose this because the modeling would be easy, and minecraft is a very popular and fun game sooooo.... yeah.
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