Monday, February 27, 2012
Thursday, February 23, 2012
Breakdown REF
I am actually a month ahead of my breakdown, and next week I'm jumping back on to my original project...YAY M32!
Tuesday, February 21, 2012
Weekly Goal
I plan to finish my M32 model, and texture it; then I plan to get started back on my animation
Tuesday, February 14, 2012
Friday, February 10, 2012
Art Analysis
I have chosen Jhonen Vasquez to analyze, the image above is "Gir" from a Short-lived yet popular series "Invader Zim". The art work itself is bright and distorted, with minimal shading, the coloring is mainly solid and untextured like most of Jhonen's work. The artist uses mainly solid lines, but with an angle that makes them almost 3-d. A better example of his style is this-------------------------------------------
You can see his distorted and yet detailed style of work, and see how he makes his foreground blend with the background. His scaling is interesting...to say the least, I chose this image because you can compare the characters to the "Skool" as you can see the secret agent ( left to the kid) would be at least 7ft high if he were not on those stairs, it's not that the characters are large; the buildings are just small. The lighting is consistent on the environment, but if you look closely the shading on the characters is near non-existent. I even attempted my own characters in hsi style, so if you want to see that just go to my blog.
You can see his distorted and yet detailed style of work, and see how he makes his foreground blend with the background. His scaling is interesting...to say the least, I chose this image because you can compare the characters to the "Skool" as you can see the secret agent ( left to the kid) would be at least 7ft high if he were not on those stairs, it's not that the characters are large; the buildings are just small. The lighting is consistent on the environment, but if you look closely the shading on the characters is near non-existent. I even attempted my own characters in hsi style, so if you want to see that just go to my blog.
Monday, February 6, 2012
Again Why Adobe?
Flash is irritating, so I'm taking a break from it...REALLY IRRITATING!
(I'd rather not have to pay for a new monitor, because I was about ready to punch it)
(I'd rather not have to pay for a new monitor, because I was about ready to punch it)
Week's Goal
Now that I have my sideways Norm, I can begin animating; but I have a plan to do a small side project :D
Thursday, February 2, 2012
Week's Progress
I created the Sideways norm, transfered the characters ( including the sideways ones) to flash, turned each of the parts into a separate layers, turned all those layers into symbols, and I made 80s guy look weird. So it would have to be a quite productive week :DDD
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